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Article 6085 of rec.games.moria:
Path: ucbvax!ucsd!swrinde!cs.utexas.edu!asuvax!noao!ncar!husc6!grabiner
>From: grabiner@zariski.harvard.edu (David Grabiner)
Newsgroups: rec.games.moria
Subject: Corrected spoiler list
Message-ID: <GRABINER.90Oct14163206@zariski.harvard.edu>
Date: 14 Oct 90 20:32:06 GMT
Sender: lotto@husc6.harvard.edu
Organization: /home/zariski/grabiner/.organization
Lines: 71
Incorrect spoiler lists seem to appear here very frequently, and I often
post corrections. I am posting this corrected spoiler list, and will be
saving it as part of an attempt to keep answers for frequently asked
questions.
Well, it's a spoiler list, so...
All version-dependent changes are marked in brackets.
(HA) Holy Avenger +(1-4) str, +(1-4) AC, (SE), (SU), sustain stat,
see invisible.
(DF) Defender stealth, regeneration, free action, see invisible,
feather fall, RF, RC, RL, RA, +(6-10) to AC
(SM) Slay Monster Damage (x 2) vs. monsters, see invisible. [found in
4.87 only]
(SA) Slay Animal Damage (x 2) vs. animals, [does not exist in 4.87;
has see invisible through 5.1.4]
(SD) Slay Dragon Damage (x 4) vs. dragons.
(SE) Slay Evil Damage (x 2) vs. evil monsters.
(SU) Slay Undead Damage (x 3) vs. undead, [see invisible in 5.1.5 and later]
(FT) Flame Tongue Damage (x 1.5) vs. monsters harmed by fire.
(FB) Frost Brand Damage (x 1.5) vs. monsters harmed by cold.
Magic Armor:
Crown of the Magi +(1-3) int, (RF), (RC), (RA), (RL)
[In 4.87, it had see invisible instead of RL]
Amulet of the Magi free action, see invisible, searching, +3 AC.
[no searching bonus in 4.87]
Crown of Lordliness +(1-3) wis, chr.
Crown of Might +(1-3) str, dex, con, free action.
Crown of Seeing see invisible, +(10-25) searching.
[+(2-5) to seach in 4.87]
Crown of Regeneration (note: does *not* accumulate when worn with DF)
Crown of Beauty +(1-3) charisma.
Spell Damage:
Spell Name 4.87 damage 5.1.0 and later damage
Magic Missile 2d6 2d6
Stinking Cloud 8 12
Lightning Bolt 3d8 4d8
Lightning Ball 24 32
Frost Bolt 4d8 6d8
Frost Ball 32 48
Acid Ball 40 60
Fire Bolt 6d8 9d8
Fire Ball 48 72
Wand of Drain Life 50 75
Everything below is the same in all versions.
Wand of Light/Staff of 2d8 (if sensitive)
Starlight
Orb of Draining 3d6 + caster's level, double to evil creatures
Dispel Undead/Evil 1-60 from scroll or staff; 1 up to triple
caster's level from spell
Holy Word Dispel evil for 1 up to quadruple caster's level
Notes:
All mage spells in 4.87 do the damage listed in the table above if cast
from a wand, and 1 point more if cast from a spellbook.
All ball spells do full damage for a direct hit, half damage one space
away, and 1/3 damage two spaces away.
--
David Grabiner, grabiner@zariski.harvard.edu
"We are sorry, but the number you have dialed is imaginary."
"Please rotate your phone 90 degrees and try again."
Disclaimer: I speak for no one and no one speaks for me...